Is the shatter trigger bug fixed here? The one where you for example place a shatterable box and place a heavy trigger under it so that when Lara shoots it the heavy trigger activates hovewer in TRNG there is a nasty bug when sometimes the shatterable object doesn't shatter but disappears instead and that means the heavy trigger won't activate.ĥ. Is the infamous 'multiple load crash bug' not existing in here? The bug where the game crashes or frame rate drops to very low when attempting to load a save few times.Ĥ. Does it mean that it will be not lagging when playing or does it just mean the editor will be not lagging?ģ. I've seen that builders used more objects in TE than they would use in TRNG. Are all TRNG features (TRNG scripts and triggers) implemented including plugins? Is there something that is still impossible to do that is possible in TRNG?Ģ. I was thinking that maybe I move to Tomb Editor as I can see many of you already did so, but before I do so I have a few questions (I apology if all of these have been answered, have no time to go through the entire thread now) so:ġ.
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